TONY PULHAM
Cartoon Network, Burbank CA Aug. 14 - Present
Art Director/Production Designer/Location Designer
We Bare Bears, animated series, just entering it’s 2nd season.
• Responsible for the design and visual style of the production
• Supervised a team of layout, background and prop designers
• Designed many of the locations
Disney Toon Studios, Burbank CA May. 10 - Aug. 14
Art Director/Production Designer/Location Designer
Various shorts, for PIxar’s Cars franchise, Various shorts for Disney’s Tinker Bell franchise,
and the final Tinker Bell feature (due for theatrical release, but sadly the production was canceled).
• Responsible for the design and visual style of the production
• Supervised a team of layout, background and prop designers
• Designed many of the locations
Main Street Productions, Hollywood CA Dec. 09 - Jan 10
Art Director/Designer
Priceline.com (internet ads created by Seth MacFarlane)
• Art Direction
• Design
Imagi, Sherman Oaks CA Oct. 09 - Dec. 09
Development/Concept Artist
Gatchaman (CG Movie)
• Development/Concept Artist
• Designing and painting concept/inspirational artwork
• Matte painting
Junction Point/Disney Interactive, Austin TX Jun. 09 - Nov. 09
Development/Concept Artist
Epic Mickey (video Game)
• Development/Concept Artist
• Designing and painting concept/inspirational artwork
• Matte painting
Main Street Productions, Hollywood CA Feb. 09 - Jun. 09
Co-director/Art Director/Production Designer
Family Guy (episode sequence)
• Co-director of sequence
• Art Director & Production Designer
• Designed "Disney" look of sequence
• Designed all locations, props & color models
• Co-directed character design
Blue Sky Studios, Greenwich CO Feb. 09 - Mar. 09
Development/Concept Artist
"Clara" (feature in development)
• Designed and created concept/inspirational artwork
Warner Bros. Studios, Burbank CA Jul. 08 - Nov. 08
Art Director/Production Designer/Location Designer
PEPFAR (5 CG shorts)
• Responsible for the design and visual style of the production
• Designed separate look for each short
• Designed bulk of locations, color keys, and vehicles
• Designed all Props
• Designed bulk of FX
• All designs created on the fly, under extremely tight schedule
• Co-supervision of character design
• Opening title Design on three of the shorts
Disney Toon Studios, Burbank CA Jan. 05 - May 08
Art Director/Production Designer/Location Designer
The Little Mermaid: Ariel's Beginning (DVD)
• Responsible for the design and visual style of the production
• Supervised a team of layout, background and prop designers
• Designed many of the locations
• Designed main prop
• Designed ocean and waterfall FX
• Created a comprehensive style guide for overseas crew
• Visited overseas crew to work with them directly
• Reworked many parts of the movie to plus it's quality
• End title design
Disney Toon Studios, Burbank CA Jan. 02 - Jan. 05
Art Director/Production Designer/Location Designer
Winnie the Pooh's Heffalump Movie (Theatrical Release)
• Responsible for the design and visual style of the production
• Supervised a team of layout, background and prop designers
• Designed many of the locations
• Created a comprehensive style guide for overseas crew
• Visited overseas crew to work with them directly
• Reworked many parts of the movie to plus it's quality
• Opening title design
Mattel Inc./Mainframe, El Segundo CA Jan. 01 - Jan. 02
Art Director/Location Designer
Barbie in the Nutcracker (DVD)
• Responsible for the design and visual style of the production
• Routinely traveled to Vancouver to work directly with the crew
• Designed many of the locations and props
Warner Bros. Feature Animation, Sherman Oaks CA Jan. 99 - Jan. 01
Location Designer/Development Artist
Osmosis Jones (Theatrical release)
• Key Location Designer
• Played major role in proposing and formulating the use of Photoshop on production
• Worked very closely with Art Director in conceiving look
• Followed production from development to green light
Warner Bros. Feature Animation, Glendale CA Jan. 98 - Jan. 99
Development Artist
The Zoo (Feature); The Iron Giant (Theatrical release); Tempest (TV)
• Worked on numerous development productions
• Developed the use of Photoshop for concept artwork
Warner Bros.. Feature Animation, Glendale CA Jan. 96 - Jan. 98
Key Visual Stylist/Layout Supervisor
Quest for Camelot (Theatrical release)
• Color scripted "Warner Bros.” style song sequence
• Storyboarded and work-booked key parts of production
• Became key location designer during production